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Kerbal space program prograde
Kerbal space program prograde






kerbal space program prograde
  1. #KERBAL SPACE PROGRAM PROGRADE HOW TO#
  2. #KERBAL SPACE PROGRAM PROGRADE INSTALL#
  3. #KERBAL SPACE PROGRAM PROGRADE MOD#

There is some reward for bring back a ship in one piece, but it is kinda small compared to the science stuff. First manned flight, first subortital, for complete orbit etc. There should be some decent rewards for doing accomplishments in your own program. I havent been following the development portion of KSP, and I think it relies too heavily on the SCIENCE! portion. I really liked the idea of Mission Controller Extended, but in my last go through with KSP, I ran out of missions to do. Guess I like a little bit more structure in my games. I'm not really that fond of complete sandbox games, probably because I am not that creative (Minecraft never did it for me).

#KERBAL SPACE PROGRAM PROGRADE MOD#

I thought that a mod that had over 100 pages of comments in it would be a half decent mod. Also new tech unlocked in the tech tree should be beneficial straight away. If you split things up such that you need to research pressurized suits, there should be a good reason to do so. It was OK for a bit when getting used to it, but then I just ran into too many WTF moments.

#KERBAL SPACE PROGRAM PROGRADE INSTALL#

I didn't install the BTSM mod for the "realism" I really just wanted to try something different than the stock campaign, and something that may be a bit more of a challenge. It had been a while since I had played KSP.I *think* I may have known at one time I could do that, but I think that I quit doing that because radial decouplers were easily available in the career mode. That would kill off asparagus staging too.Īfter I wrote the rant, I got rid of that mod and found out you could attach radially without decouplers. If radial decoupling was good enough for the R7, it's good enough for me! Now fuel pipes on the other hand, could sensibly be put nearer the end of the tech tree if you want greater realism. (Although from the forums, this seems largely to consist of making a KSP space programme more aligned with human space programmes).

kerbal space program prograde

However the lack of radial decouplers is just stupid on any mod with pretensions to realism. I don't know the mod so I can't really comment on it, although Hat Monster's critique looked pretty fair in view of your points.

kerbal space program prograde

Not just stacking a pair of smaller tanks to get a larger tankage. It's something the devs aren't sure about, since all fuel tanks have the same mass to fuel ratio, two smaller tanks are identical to one larger one, but sometimes the larger tank needs to be unlocked later, which becomes an exercise in pointlessness.Īctually in this case I believe that he means that he's attaching tanks radially - without a decoupler. You've always been able to stack fuel tanks. So instead of short and wide rockets with asparagus staging, you need to do pyramid rockets with huge base stages you have to get rid of all at once.

#KERBAL SPACE PROGRAM PROGRADE HOW TO#

Early on I was stuck trying to figure out how to get enough delta-v for things, and I then realized that you can just basically attach tanks through the magic of friction with no decouplers (was this the same as vanilla? If so, I never realized this). That'd run Sputnik indefinitely with 199.5 watts to spare!Īpparently he hates asparagus staging, because I am something like 5 or so tiers in and there is no radial decouplers to be found. Sputnik transmitted for 22 days and a single half-square metre (looks to be about that size)solar panel in LEO in the real world can get you 200 watts of power. By restricting progression to preferred paths, a mod doing that has worsened the game.Įven the defence of "but it's realistic" doesn't work, because the author has strayed very far from realism to break balance, in things like the solar panels now being made of uranium-osmium-lead alloy and probes needing ALL THE POWER IN THE WORLD EVER to run. Part of the point of sandbox games like this is that you can do whatever you want. When you're making mods, the idea is to enable things not otherwise possible, but a lot of modders have their preferred way of playing and put their tinpot dictator hat on to force everyone to play that way. I would like to progress in a career the way I would like to, not the way the mod maker thinks my career path would be. Just had enough with trying to figure out how the mod maker want's me to play the game, and what is/is not allowed for a reward.








Kerbal space program prograde